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Demodand, Tarry

CR 13.00 Outsider CE Medium
This lithe, toothy creature's jet-black skin looks like living tar, and ooze drips from the claws that cap its long arms.

Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry demodand stands 7 feet tall and weighs 400 pounds.

The tarry demodand is the grunt of the demodand army—bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most outsiders is as much a testament to their race as anything else—a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures. Although tarry demodands are quite strong, they prefer using light weapons—one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry demodand with no weapons tends to flee combat as soon as possible, only to return when it is properly armed.

STR
28
DEX
21
CON
18
INT
12
WIS
13
CHA
17
HP
171 (18d10+72)
AC
26, touch 13, flat-footed 23 (+6 armor, +3 Dex, +7 natural)
Speed
60 ft., fly 60 ft. (average); 20 ft., fly 40 ft. (average) in armor
Init
+9
Melee
mwk short sword +27/+22/+17/+12 (1d6+9/19–20), mwk short sword +27/+22/+17 (1d6+4/19–20), bite +22 (1d8+4)
BAB
+18
CMB
+27
CMD
42 (46 vs. disarm)
Fort
+15
Ref
+11
Will
+12; +4 vs. divine spells
DR
10/good and magic
SR
24

adhesion, faith-stealing strike (DC 22)

heretical soul

Bluff +16, Climb +19, Fly +23, Intimidate +24, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +22, Sense Motive +14, Stealth +17, Survival +14

spell-like abilities:
(CL 13th; concentration +16)

Constant-detect good, detect magic

3/day-dispel magic

1/day-chaos hammer (DC 17), summon (level 4, 1d2 tarry demodands 40%)

Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any (Abyss)
Senses
darkvision 120 ft., detect good, detect magic; Perception +22
Languages
Abyssal, Celestial, Common
Source
Bestiary 3