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Demon, Balor

CR 20.00 Outsider CE Large

When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. The demon these folk fear is the balor, and that fear is justly placed, for few demons can match the mighty balor in strength or brutality.

On the Abyss, most balors serve demon lords as generals or captains (those balors who don't are even more potent, and are known as balor lords—see below). A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward. If presented with an opportunity to join a fight, few balors choose to resist.

In combat, a balor relies upon its spell-like abilities to fight foes wise enough to avoid melee range, favoring destructive powers like fire storm or implosion and saving dominate monster for use against the rare foe it would prefer to capture alive. A balor usually uses telekinesis to disarm ranged weapons or pull foes into melee—with the use of a quickened telekinesis, a balor can use the latter tactic and still inflict a full-round attack on a hapless foe. A balor reduced to fewer than 50 hit points almost always seeks to flee via teleportation, but if that and flight prove impossible it seeks to position itself such that, if it is slain, its death throes are as devastating as possible to the enemy host.

A balor stands 14 feet in height and weighs 4,500 pounds. Only the cruelest mortal souls can fuel the creation of a balor—unlike in the cases of most other demons, it often takes multiple souls of powerful villains to trigger the birthing of a new balor.

STR
35
DEX
25
CON
36
INT
24
WIS
24
CHA
27
HP
370 (20d10+260)
AC
36, touch 20, flat-footed 29 (+4 deflection, +7 Dex, +16 natural, -1 size)
Speed
40 ft., fly 90 ft. (good)
Init
+11
Melee
+1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12)
BAB
+20
CMB
+33
CMD
54
Fort
+29
Ref
+17
Will
+25
DR
15/cold iron and good
SR
31

death throes, vorpal strike, whip mastery

Acrobatics +27, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (planes) +30, Knowledge (religion) +27, Perception +38, Sense Motive +30, Stealth +26, Use Magic Device +31

spell-like abilities:
(CL 20th)

Constant-true seeing, unholy aura (DC 26)

At will-dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), power word stun, telekinesis (DC 23)

3/day-quickened telekinesis (DC 23)

1/day-blasphemy (DC 25), fire storm (DC 26), implosion (DC 27), summon (level 9, any 1 CR 19 or lower demon 100%)

Details
Type
Outsider
Alignment
CE
Size
Large
Environment
any (Abyss)
Senses
darkvision 60 ft., low-light vision, true seeing; Perception +38
Languages
Abyssal, Celestial, Draconic; telepathy 100 ft.
Source
Bestiary