Demon, Marilith
The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions.
A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.
- HP
- 264 (16d10+176)
- AC
- 32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, -1 size)
- Speed
- 40 ft.
- Init
- +4
- Melee
- +1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus grab)
- BAB
- +16
- CMB
- +24 (+28 grapple)
- CMD
- 42 (can't be tripped)
- Fort
- +25
- Ref
- +18
- Will
- +13
- DR
- 10/cold iron and good
- SR
- 28
constrict (tail slap, 2d6+10 plus crushing coils), infuse weapon, multiweapon mastery
Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Improved Critical (longsword), Improved Disarm, Power Attack, Weapon Focus (longsword)
Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +26
Constant-true seeing, unholy aura (DC 25)
At will-greater teleport (self plus 50 lbs. of objects only), project image (DC 24), telekinesis (DC 22)
3/day-blade barrier (DC 23), fly
1/day-summon (level 5, 1 marilith 20%, 1 nalfeshnee at 35%, or 1d4 hezrous at 60%)
- Type
- Outsider
- Alignment
- CE
- Size
- Large
- Environment
- any (Abyss)
- Senses
- darkvision 60 ft., true seeing; Perception +31
- Languages
- Abyssal, Celestial, Draconic; telepathy 100 ft.
- Source
- Bestiary
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