Library / Bestiary

Demon, Schir

CR 4.00 Outsider CE Medium
This goat-headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame.

A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat. A ragged hide covers patches of a schir's body, usually around the forearms and lower legs, with a crestlike patch running down from the creature's crown to the nape of its neck. Schir demons are 7 feet tall, though they usually stoop and so appear shorter, and weigh 300 pounds.

Also known as spite demons, schirs are among the most violent and vile-tempered inhabitants of the Abyss. Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes—acts committed for the sole purpose of petty retribution. Despite such origins, schirs occupy one of the lowest orders in the demonic hierarchy, often serving as front-line infantry in demonic armies or as guards for minor demonic commanders.

Although not especially intelligent, schirs are cunning warriors and able sentries. Although they prefer to charge into combat, a schir's natural jumping ability makes it a nimble enemy, capable of using its surroundings astutely. A schir will often jump on top of rocks, crumbling walls, or any other high place to hack with its disease-ridden halberd. For all of schirs' capabilities, their spitefulness makes them distrustful of any creature that has not proven its greater power and strength numerous times.

A schir set loose upon the Material Plane quickly seeks to set itself up as a leader of its own army—often, schirs seek out tribes of savage humanoids and attempt to replace the current leaders. They are particularly fond of infiltrating gnoll tribes.

STR
17
DEX
14
CON
15
INT
8
WIS
5
CHA
6
HP
37 (5d10+10)
AC
19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
Speed
30 ft.
Init
+2
Melee
mwk halberd +10 (1d10+4/×3 plus disease), gore +3 (1d6+1) or gore +8 (1d6+4)
BAB
+5
CMB
+8
CMD
20
Fort
+6
Ref
+3
Will
+3
DR
5/cold iron or good
SR
15

powerful charge (gore, 3d6+4)

Iron Will, Power Attack, Weapon Focus (halberd)

Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +2

spell-like abilities:
(CL 6th; concentration +4)

Constant-see invisibility, tongues

3/day-arcane lock, expeditious retreat, protection from good

1/day-summon (level 2, 1d3 schirs 20%)

Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any (Abyss)
Senses
darkvision 60 ft., see invisibility; Perception +13
Languages
Abyssal; telepathy 100 ft., tongues
Source
Bestiary 3