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Devil, Nemesis

CR 18.00 Outsider LE Huge
This ancient monstrosity has the torso of a massively muscled giant, scaly wings, and the lower half of a four-legged, clawed beast.

False gods, fallen demagogues, nemesis devils—all are names for the fiends known collectively as advodazas. They survive from dark ages past, when mortals offered worship to base things and unwholesome spirits that masqueraded as baleful gods. Although time and faith have turned against these beings, the most tenacious of their kind have refused to fade into oblivion, and to these obstinate corruptors and one-time deities the gates of Hell swing wide and welcoming. These lords of cults and masters of forgotten mysteries find renewed vigor in the depths of the Pit, and those seeking to restore their power and lordship over mortalkind undergo terrible indoctrinations and binding rites that transform them over the ages into true devils. What emerge are shades of half-remembered demigods, fallen princes seeking to claim their subjects anew, and fiends of blasphemy: the idol-clad advodazas.

Fantastically ancient beings, advodazas rose from spirits worshiped by mortals in distant ages, typically as part of primitive and deranged cults. While humanoids still huddled in crude shelters, begging any power that would listen to protect them from storms, beasts, enemies, hunger, and countless other fears, the spirits of the land, sky, and animals were the first to give heed. Not deities, but elusive influences, these forces heard the early prayers and worked what appeared to be miracles in return for sacrifices and adoration. Slowly, these formless vestiges took shape as idols, fetishes, palladia, and all manner of cult images. Yet as knowledge of true deities and the powers they offered worshipers spread, the old spirits were either forgotten or demonized and rooted out.

All advodazas desire to eventually return to the Material Plane, where they might tempt new followers to serve, sacrifice, and raise idols to their names. Though merciless, advodazas appeal to many mortals because of the directness of their interaction and their willingness to grant power or to violently smite enemies for a seemingly paltry price. In death, however, advodazas' servants find no divine realm, nor do they sit beside some grand deity. When they die, there is only Hell.

No two advodazas look exactly alike. Each one embodies the powers and spheres of influence for which it was worshiped in ages past and subsequently anthropomorphized as a monstrous being. Typically, this results in quadrupedal and half-bestial shapes that bristle with terrible wings, hooves, claws, and fangs. Universally, though, they bear the broken remnants of their fallen faith—in the form of cracked idols worn like armor, profane talismans crafted into jewelry, or fearful totems wielded like massive weapons—and bristle with archaic power and unquenchable arrogance. Despite this wide range of appearances, all advodazas possess the same core abilities, though some particularly ancient or powerful fiends possess augmented or even unique abilities.

Most advodazas stand about 18 feet tall and weigh approximately 9 tons.

STR
34
DEX
25
CON
30
INT
23
WIS
25
CHA
24
HP
297 (18d10+198)
AC
36, touch 15, flat-footed 29 (+7 armor, +7 Dex, +14 natural, –2 size)
Speed
40 ft., fly 80 ft. (average)
Init
+11
Melee
bite +28 (2d6+12), 2 claws +28 (1d8+12 plus infernal wound), 2 slams +26 (1d8+6), tail slap +26 (2d6+6)
BAB
+18
CMB
+32 (+36 bull rush)
CMD
49 (51 vs. bull rush, 53 vs. trip)
Fort
+21
Ref
+18
Will
+13
DR
10/good and silver
SR
29

infernal wound

devil mark, false divinity (Trickery)

Awesome Blow, Flyby Attack, Greater Bull Rush, Hover, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Toughness

Acrobatic +25 (+29 when jumping), Bluff +28, Diplomacy +28, Fly +24, Intimidate +28, Knowledge (arcana, planes, religion) +27, Perception +28, Sense Motive +28, Spellcraft +24, Stealth +20

spell-like abilities:
(CL 16th; concentration +23)

At will-gaseous form, greater invisibility, greater teleport (self plus 50 lbs. of objects only), scorching ray, whispering wind

3/day-blasphemy (DC 24), dispel magic, ethereal jaunt, harm (DC 23), heal (DC 23), hold monster (DC 22), wall of stone

1/day-greater scrying (DC 21), summon (level 7, horned devil 60%), unhallow

Details
Type
Outsider
Alignment
LE
Size
Huge
Environment
any (Hell)
Senses
darkvision 60 ft., see in darkness; Perception +28
Languages
Abyssal, Aklo, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 4