Devilbound Creature
A devilbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
"Devilbound creature" is an acquired template that can be added to any creature with 5 or more Hit Dice and Intelligence, Wisdom, and Charisma scores of 3 or higher (referred to hereafter as the base creature). The creature retains all the base creature's statistics and special abilities except as noted here.
- HP
- 121 (13d6+73); regeneration 5 (good spells, good weapons)
- AC
- 21, touch 10, flat-footed 21 (+4 armor, +7 natural)
- Speed
- 30 ft.
- Init
- +4
- Melee
- dagger +5/+0 (1d4–1/19–20)
- BAB
- +6
- CMB
- +5
- CMD
- 15
- Fort
- +13
- Ref
- +7
- Will
- +12; +4 vs. poison
- DR
- 10/adamantine (130 points)
bloodline arcana (change energy damage spells to cold)
Arcane Shield, Augment Summoning, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (conjuration), Spell Focus (enchantment), Superior Summoning
Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +14, Sense Motive +14
10/day-elemental ray (1d6+6 cold)
1/day-elemental blast (13d6 cold, DC 23)
3/day-quickened fireball (DC 20), invisibility
1/day-blasphemy (DC 24), summon (level 7, 1 lemure, 1 bearded devil, or 1 erinyes 100%)
6th (5/day)-acid fog, elemental body III, summon monster VI
5th (7/day)-cloudkill (DC 23), elemental body II, summon monster V, teleport
4th (6/day)-charm monster (DC 22), confusion (DC 22), elemental body I, fear (DC 21), stoneskin (already cast)
3rd (8/day)-displacement, hold person (DC 21), protection from energy, stinking cloud (DC 21), summon monster III
2nd (8/day)-acid arrow, darkness, detect thoughts (DC 19), glitterdust (DC 20), scorching ray (cold), web (DC 20)
1st (7/day)-burning hands (cold) (DC 18), charm person (DC 19), disguise self, feather fall, mage armor (already cast), magic missile
0 (at will)-acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic
Bloodline elemental (water)
- Type
- Humanoid
- Alignment
- LE
- Size
- Medium
- Environment
- any urban
- Senses
- darkvision 60 ft., see in darkness; Perception +14
- Languages
- Common, Draconic, Infernal
- Source
- Bestiary 4
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