Library / Bestiary

Devilbound Creature

CR 13.00 Humanoid LE Medium
This elegant and mysterious woman has a sinister air of dark power around her, like a protective ward.

A devilbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.

"Devilbound creature" is an acquired template that can be added to any creature with 5 or more Hit Dice and Intelligence, Wisdom, and Charisma scores of 3 or higher (referred to hereafter as the base creature). The creature retains all the base creature's statistics and special abilities except as noted here.

STR
8
DEX
10
CON
18
INT
15
WIS
12
CHA
24
HP
121 (13d6+73); regeneration 5 (good spells, good weapons)
AC
21, touch 10, flat-footed 21 (+4 armor, +7 natural)
Speed
30 ft.
Init
+4
Melee
dagger +5/+0 (1d4–1/19–20)
BAB
+6
CMB
+5
CMD
15
Fort
+13
Ref
+7
Will
+12; +4 vs. poison
DR
10/adamantine (130 points)

bloodline arcana (change energy damage spells to cold)

Diplomacy +13, Intimidate +17, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +14, Sense Motive +14

bloodline spell-like abilities:
(CL 13th; concentration +20)

10/day-elemental ray (1d6+6 cold)

1/day-elemental blast (13d6 cold, DC 23)

devilbound spell-like abilities:
(CL 13th; concentration +20)

3/day-quickened fireball (DC 20), invisibility

1/day-blasphemy (DC 24), summon (level 7, 1 lemure, 1 bearded devil, or 1 erinyes 100%)

sorcerer spells known:
(CL 13th; concentration +20)

6th (5/day)-acid fog, elemental body III, summon monster VI

5th (7/day)-cloudkill (DC 23), elemental body II, summon monster V, teleport

4th (6/day)-charm monster (DC 22), confusion (DC 22), elemental body I, fear (DC 21), stoneskin (already cast)

3rd (8/day)-displacement, hold person (DC 21), protection from energy, stinking cloud (DC 21), summon monster III

2nd (8/day)-acid arrow, darkness, detect thoughts (DC 19), glitterdust (DC 20), scorching ray (cold), web (DC 20)

1st (7/day)-burning hands (cold) (DC 18), charm person (DC 19), disguise self, feather fall, mage armor (already cast), magic missile

0 (at will)-acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic

Bloodline elemental (water)

Details
Type
Humanoid
Alignment
LE
Size
Medium
Environment
any urban
Senses
darkvision 60 ft., see in darkness; Perception +14
Languages
Common, Draconic, Infernal
Source
Bestiary 4