Dhampir
Cursed from birth, dhampirs result from the rare and unnatural union of vampires and humans. Although not driven to consume blood for survival as their undead progenitors are, dhampirs nonetheless know a lifelong desire for blood that nothing else can truly sate. Those who survive their early years face a life of fear and mistrust, their unnatural beauty and incredible reflexes marking them as scions of the night just as surely as their sensitivity to light. Although polluted by undeath, dhampirs do grow old and die, aging at a rate similar to elves.
Dhampirs are defined by class levels—they don't possess racial Hit Dice. All dhampirs have the following racial traits.
- HP
- 13 (1d10+3)
- AC
- 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
- Speed
- 30 ft.
- Init
- +3
- Melee
- rapier +4 (1d6+1/18-20)
- BAB
- +1
- CMB
- +2
- CMD
- 15
- Fort
- +2
- Ref
- +3
- Will
- -1 (+2 vs. disease and mind-affecting effects)
Bluff +5, Intimidate +7, Perception +1, Ride +5, Survival +3
3/day-detect undead
- Type
- Humanoid
- Alignment
- CE
- Size
- Medium
- Environment
- any land
- Senses
- darkvision 60 ft., low-light vision; Perception +1
- Languages
- Common
- Source
- Bestiary 2
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