Library / Bestiary

Disenchanter

CR 3.00 Magical Beast N Large
This blue-furred creature sports a short trunk and a camel-like body. The air around it seems to shimmer with magical energy.

A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds.

STR
19
DEX
17
CON
14
INT
5
WIS
12
CHA
8
HP
30 (4d10+8)
AC
15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
Speed
50 ft.
Init
+3
Melee
trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
BAB
+4
CMB
+9
CMD
22 (26 vs. trip)
Fort
+6
Ref
+7
Will
+4
DR
5/magic

power spray

Iron Will, Skill Focus (Perception)

Escape Artist +5, Perception +9

spell-like abilities:
(CL 4th; concentration +3)

Constant-detect magic

3/day-magic weapon

1/day-dimension door

Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
warm land
Senses
darkvision 60 ft., detect magic, low-light vision; Perception +9
Languages
none
Source
Bestiary 3