Disenchanter
A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds.
- HP
- 30 (4d10+8)
- AC
- 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size)
- Speed
- 50 ft.
- Init
- +3
- Melee
- trunk +7 touch (disenchant), 2 hooves +2 (1d6+2)
- BAB
- +4
- CMB
- +9
- CMD
- 22 (26 vs. trip)
- Fort
- +6
- Ref
- +7
- Will
- +4
- DR
- 5/magic
power spray
Iron Will, Skill Focus (Perception)
Escape Artist +5, Perception +9
Constant-detect magic
3/day-magic weapon
1/day-dimension door
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- warm land
- Senses
- darkvision 60 ft., detect magic, low-light vision; Perception +9
- Languages
- none
- Source
- Bestiary 3
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