Library / Bestiary

Div, Shira

CR 12.00 Outsider NE Large
Moving with deadly grace, this brutal, thickly furred humanoid figure's head is that of a lioness with dead black eyes.

Bestial stalkers, shiras live to hunt and feed. Resembling anthropomorphic lionesses, these divs use their powerful builds, keen senses, and deadly instincts to track the proudest mortals and slay the most formidable foes. They embody the deadly nature of the wilds and the dispassion with which beast and land might turn against mortals, delighting in proving to civilized beings how small and helpless they are in the face of a savage world.

Shiras prefer hunting alone, keeping company with even others of their own kind only long enough to form temporary hunting bands. With a hunger for intelligent prey, they savor the taste of mortal souls, savaging not just victims' bodies but also their vital essences. Despite being the most feral of all divs, shiras sometimes serve as scouts and assassins for div hordes. Such arrangements usually prove to be temporary, however, lasting only until the shiras' savage instincts or lust for the hunt again takes hold.

Shiras never go after an easy kill, and instead target the most obviously powerful of the possible targets. When acting on this compulsion, a shira weighs its chances for survival and the glory of its intended kill, planning its tactics carefully and not necessarily charging savagely forth. Though savage, a shira is also a cunning hunter and might wait weeks for the perfect opportunity to bring down its chosen prey.

Most shiras stand 10 feet tall and weigh approximately 1,200 pounds.

STR
28
DEX
25
CON
25
INT
13
WIS
22
CHA
20
HP
150 (12d10+84)
AC
27, touch 16, flat-footed 20 (+7 Dex, +11 natural, -1 size)
Speed
50 ft.
Init
+11
Melee
bite +21 (1d8+9/19-20), 2 claws +21 (1d8+9 plus grab)
BAB
+12
CMB
+22 (+26 grapple)
CMD
39
Fort
+11
Ref
+15
Will
+14
DR
10/cold iron and good
SR
23

consume essence, dusty pelt, rake (2 claws +21, 1d8+9)

Improved Critical (bite), Improved Initiative, Power Attack, Run, Weapon Focus (claw), Weapon Focus (bite)

Acrobatics +22 (+30 when jumping), Bluff +20, Climb +24, Intimidate +20, Perception +21, Stealth +18, Survival +21

spell-like abilities:
(CL 13th; concentration +18)

Constant-true seeing

At will-greater teleport (self plus 50 lbs. of objects only)

3/day-magic circle against good, waves of fatigue

1/day-summon (level 5, 1d2 pairakas or 1 shira 35%)

Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Senses
darkvision 60 ft., see in darkness, true seeing; Perception +21
Languages
Abyssal, Celestial, Infernal; telepathy 100 ft.
Source
Bestiary 3