Dragon, Metallic, Brass, Ancient
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.
- HP
- 297 (22d12+154)
- AC
- 38, touch 8, flat-footed 38 (+30 natural, -2 size)
- Speed
- 60 ft., burrow 30 ft., fly 200 ft. (poor)
- Init
- +4
- Melee
- bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16)
- BAB
- +22
- CMB
- +35
- CMD
- 45 (49 vs. trip)
- Fort
- +20
- Ref
- +13
- Will
- +18
- DR
- 15/magic
- SR
- 27
breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath
move sand
Alertness, Flyby Attack, Greater Spell Focus (enchant), Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell, Spell Focus (enchant), Vital Strike
Bluff +30, Diplomacy +30, Fly +17, Heal +30, Knowledge (local, history) +30, Linguistics +30, Perception +34, Sense Motive +34, Spellcraft +30, Survival +30
At will-control weather, control winds, endure elements, speak with animals, suggestion (DC 18)
7th (4/day)-g. teleport, power word blind
6th (6/day)-forceful hand, geas, greater dispel magic
5th (7/day)-contact other plane, dominate person (DC 22), mirage arcana, prying eyes
4th (7/day)-charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature
3rd (7/day)-displacement, heroism, hold person (DC 20), tongues
2nd (7/day)-alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility
1st (8/day)-alarm, charm person (DC 18), protection from evil, shield, ventriloquism
0 (at will)-arcane mark, dancing lights, d. magic, d. poison, ghost sound (DC 15), mage hand, message, prestidigitation, r. magic
- Type
- Dragon
- Alignment
- CG
- Size
- Huge
- Senses
- dragon senses; Perception +34
- Languages
- Common, Draconic, plus any 22 others
- Source
- Bestiary
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