Drider
Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.
Driders are sexually dimorphic. A female drider's lower spider body is sleek and graceful, often similar to a black widow's body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider's lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.
- HP
- 76 (9d8+36)
- AC
- 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
- Speed
- 30 ft., climb 20 ft.
- Init
- +2
- Melee
- mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
- Ranged
- mwk composite longbow +8/+3 (1d8+2/×3)
- BAB
- +6
- CMB
- +9
- CMD
- 21 (33 vs. trip)
- Fort
- +7
- Ref
- +5
- Will
- +9
- SR
- 18
web (+7 ranged, DC 18, hp 9)
undersized weapons
Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)
Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14
Constant-detect good, detect law, detect magic
At will-dancing lights, darkness, faerie fire
1/day-clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)
3rd (4/day)-lightning bolt (DC 16)
2nd (6/day)-invisibility, web (DC 15)
1st (7/day)-mage armor, magic missile, ray of enfeeblement (DC 14), silent image (DC 14)
0 (at will)-bleed (DC 13), daze (DC 13), ghost sound, mage hand, ray of frost, read magic, resistance
- Type
- Aberration
- Alignment
- CE
- Size
- Large
- Environment
- any underground
- Senses
- darkvision 120 ft., detect good, detect law, detect magic; Perception +15
- Languages
- Common, Elven, Undercommon
- Source
- Bestiary
Loading references...