Library / Bestiary

Drider

CR 7.00 Aberration CE Large
The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider.

Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.

Driders are sexually dimorphic. A female drider's lower spider body is sleek and graceful, often similar to a black widow's body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider's lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.

STR
15
DEX
15
CON
18
INT
15
WIS
16
CHA
16
HP
76 (9d8+36)
AC
20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
Speed
30 ft., climb 20 ft.
Init
+2
Melee
mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
Ranged
mwk composite longbow +8/+3 (1d8+2/×3)
BAB
+6
CMB
+9
CMD
21 (33 vs. trip)
Fort
+7
Ref
+5
Will
+9
SR
18

web (+7 ranged, DC 18, hp 9)

undersized weapons

Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)

Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14

spell-like abilities:
(CL 9th)

Constant-detect good, detect law, detect magic

At will-dancing lights, darkness, faerie fire

1/day-clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)

spells known:
(CL 6th)

3rd (4/day)-lightning bolt (DC 16)

2nd (6/day)-invisibility, web (DC 15)

1st (7/day)-mage armor, magic missile, ray of enfeeblement (DC 14), silent image (DC 14)

0 (at will)-bleed (DC 13), daze (DC 13), ghost sound, mage hand, ray of frost, read magic, resistance

Details
Type
Aberration
Alignment
CE
Size
Large
Environment
any underground
Senses
darkvision 120 ft., detect good, detect law, detect magic; Perception +15
Languages
Common, Elven, Undercommon
Source
Bestiary