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Drow Noble

CR 3.00 Humanoid CE Medium

About one out of every 20 drow is gifted with special powers from birth—the overwhelming majority of these exceptional drow are female, and as a result, drow society tends to be matriarchal in nature. These special births are engineered and encouraged among the ruling caste, and are far more likely to occur when the mother is of noble heritage. Strangely, the status of the father seems not to increase or decrease the chances of a child being born a drow noble. Common drow children born to nobles are usually put to death—sacrificed to one of the many demon gods to whom the drow offer worship. It is rare for a drow noble to be born to common parents, but those who are usually murder their parents or family before they come of age in order to hide the truth of their base upbringing and to ease the processes of joining one of their society's noble houses. Drow nobles are more powerful than the majority of their kin, and as such they quickly rise to power within their houses. Advancement through the hierarchy of a drow noble house is usually accomplished through a combination of assassination, seduction, and treachery, leading most drow in power to be overly paranoid.

Drow nobles are defined by their class levels—they do not possess racial Hit Dice. A drow noble's challenge rating is equal to her class level. Drow nobles possess all of the racial traits listed above for drow characters, plus the following.

STR
12
DEX
17
CON
12
INT
10
WIS
17
CHA
12
HP
20 (3d8+3)
AC
21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
Speed
20 ft.
Init
+3
Melee
mwk rapier +4 (1d6+1/18-20)
Ranged
hand crossbow +5 (1d4/19-20plus poison)
BAB
+2
CMB
+3
CMD
16
Fort
+4
Ref
+4
Will
+6; +2 vs. enchantment
SR
14

bleeding touch (6/day), channel negative energy (4/day, 2d6, DC 12), touch of chaos (6/day)

poison use

Knowledge (religion) +6, Sense Motive +9, Spellcraft +6

spell-like abilities:
(CL 3rd)

Constant-detect magic

At will-dancing lights, deeper darkness, faerie fire, feather fall, levitate

1/day-divine favor, dispel magic, suggestion (DC 14)

spells prepared:
(CL 3rd)

2nd-death knellD (DC 15), hold person (DC 15), silence (DC 15)

1st-bless, cause fear (DC 14), cure light wounds, protection from lawD

0-bleed (DC 13), detect poison, read magic, resistance

D domain spell; Domains Chaos, Death

Details
Type
Humanoid
Alignment
CE
Size
Medium
Senses
darkvision 120 ft.; Perception +5
Languages
Elven, Undercommon
Source
Bestiary