Dryad
Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads' main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.
Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad's allies and left there, but evil or overtly hostile ones are killed once combat is over.
- HP
- 27 (6d6+6)
- AC
- 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
- Speed
- 30 ft.
- Init
- +4
- Melee
- dagger +7 (1d4)
- Ranged
- masterwork longbow +8 (1d8)
- BAB
- +3
- CMB
- +3
- CMD
- 17
- Fort
- +5
- Ref
- +9
- Will
- +7
- DR
- 5/cold iron
tree meld, wild empathy, woodcraft
Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (nature) +11, Perception +11, Stealth +15, Survival +8
Constant-speak with plants
At will-entangle (DC 15), tree shape, wood shape (1 lb. only)
3/day-charm person (DC 15), deep slumber (DC 17), tree stride
1/day-suggestion (DC 17)
- Type
- Fey
- Alignment
- CG
- Size
- Medium
- Environment
- temperate forests
- Senses
- low-light vision; Perception +11
- Languages
- Common, Elven, Sylvan; speak with plants
- Source
- Bestiary
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