Duergar
Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface.
Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Their skin is a dull gray, as though rubbed with dust or ash, but this is a natural coloration that better allows them to blend with their underground surroundings. They are a race of slavers, but while non-dwarven prisoners are usually put to backbreaking work, dwarven prisoners are generally slain on the spot.
In combat, duergar fire crossbows from a distance, then shift to the warhammer after a few rounds. If outnumbered, or given sufficient threat (and space), a duergar will use its enlarge person ability and begin lashing out at its enemies.
Duergar are defined by their class levels—they do not possess racial Hit Dice. All duergar have the following racial traits.
- HP
- 8 (1d10+3)
- AC
- 17, touch 9, flat-footed 17 (+6 armor, -1 Dex, +2 shield)
- Speed
- 20 ft.
- Init
- -1
- Melee
- warhammer +3 (1d8+1/×3)
- Ranged
- light crossbow +0 (1d8/19-20)
- BAB
- +1
- CMB
- +2
- CMD
- 11
- Fort
- +4
- Ref
- -1
- Will
- +1; +2 vs. spells
slow and steady, stability
Weapon Focus (warhammer)
Intimidate +1, Stealth -3
1/day-enlarge person (self only), invisibility (self only)
- Type
- Humanoid
- Alignment
- LE
- Size
- Medium
- Environment
- any underground
- Senses
- darkvision 120 ft; Perception +1
- Languages
- Common, Dwarven, Undercommon
- Source
- Bestiary
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