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Duergar

CR 0.33 Humanoid LE Medium
This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.

Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface.

Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Their skin is a dull gray, as though rubbed with dust or ash, but this is a natural coloration that better allows them to blend with their underground surroundings. They are a race of slavers, but while non-dwarven prisoners are usually put to backbreaking work, dwarven prisoners are generally slain on the spot.

In combat, duergar fire crossbows from a distance, then shift to the warhammer after a few rounds. If outnumbered, or given sufficient threat (and space), a duergar will use its enlarge person ability and begin lashing out at its enemies.

Duergar are defined by their class levels—they do not possess racial Hit Dice. All duergar have the following racial traits.

STR
12
DEX
9
CON
15
INT
10
WIS
13
CHA
4
HP
8 (1d10+3)
AC
17, touch 9, flat-footed 17 (+6 armor, -1 Dex, +2 shield)
Speed
20 ft.
Init
-1
Melee
warhammer +3 (1d8+1/×3)
Ranged
light crossbow +0 (1d8/19-20)
BAB
+1
CMB
+2
CMD
11
Fort
+4
Ref
-1
Will
+1; +2 vs. spells

slow and steady, stability

Weapon Focus (warhammer)

Intimidate +1, Stealth -3

spell-like abilities:
(CL 3rd)

1/day-enlarge person (self only), invisibility (self only)

Details
Type
Humanoid
Alignment
LE
Size
Medium
Environment
any underground
Senses
darkvision 120 ft; Perception +1
Languages
Common, Dwarven, Undercommon
Source
Bestiary