Einherji
Some warriors who die glorious deaths in battle find that there is a call for their skill and prowess even after death. Chosen by valkyries from among the slain on the battlefield, they become einherjar, outsiders who fight for the gods and other powerful extraplanar beings in battles across the multiverse.
Like valkyries, einherjar can serve a variety of deities, not just gods of war, conflict, and valor, but also those of love, beauty, life, and others not thought of as combative. Einherjar pride themselves on prowess in battle, and forever seek to prove themselves by challenging worthy foes.
Einherjar can be either male or female, and normally appear as muscled, battle-hardened humans, dwarves, or elves. A typical einherji stands 7 feet tall and weighs around 300 pounds.
- HP
- 123 (13d10+52); fast healing 5
- AC
- 24, touch 13, flat-footed 21 (+7 armor, +3 Dex, +4 shield)
- Speed
- 30 ft.
- Init
- +7
- Melee
- +2 battleaxe +19/+14/+9 (1d8+6/×3)
- Ranged
- mwk throwing axe +17 (1d6+4)
- BAB
- +13
- CMB
- +17
- CMD
- 30
- Fort
- +12
- Ref
- +11
- Will
- +8
- DR
- 10/cold iron and lawful
- SR
- 21
challenge of single combat
battle-trained, thirst for battle
Combat Reflexes, Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Stand Still, Step Up, Strike Back
Intimidate +16, Knowledge (engineering) +16, Knowledge (planes) +16, Perception +18, Ride +16, Survival +18
Constant-deathwatch, freedom of movement
At will-rage
3/day-divine power
1/day-heroes' feast
- Type
- Outsider
- Alignment
- CN
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft., deathwatch; Perception +18
- Languages
- Celestial, Common
- Source
- Bestiary 4
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