Elemental, Fire, Elder
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
| Elemental | Height | Weight |
|---|---|---|
| Small | 4 ft. | 1 lb. |
| Medium | 8 ft. | 2 lbs. |
| Large | 16 ft. | 4 lbs. |
| Huge | 32 ft. | 8 lbs. |
| Greater | 36 ft. | 10 lbs. |
| Elder | 40 ft. | 12 lbs. |
- HP
- 152 (16d10+64)
- AC
- 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, -2 size)
- Speed
- 60 ft.
- Init
- +13
- Melee
- 2 slams +23 (2d8+8 plus burn)
- BAB
- +16
- CMB
- +26
- CMD
- 46
- Fort
- +14
- Ref
- +19
- Will
- +7
- DR
- 10/-
burn (2d10, DC 22)
Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Stance, Mobility, Spring Attack, Weapon Finesse, Wind Stance
Acrobatics +28, Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +19, Perception +19
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