Elemental, Ice, Elder
Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance.
- HP
- 152 (16d10+64)
- AC
- 24, touch 14, flat-footed 18 (+5 Dex, +1 dodge, +10 natural, -2 size)
- Speed
- 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
- Init
- +9
- Melee
- 2 slams +24 (2d10+10/19-20 plus 2d8 cold)
- BAB
- +16
- CMB
- +28
- CMD
- 44 (can't be tripped)
- Fort
- +14
- Ref
- +17
- Will
- +5
- DR
- 10/-
numbing cold (DC 22)
ice glide, icewalking
Cleave, Combat Reflexes, Dodge, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim +37
- Type
- Outsider
- Alignment
- N
- Size
- Huge
- Senses
- darkvision 60 ft., snow vision; Perception +19
- Source
- Bestiary 2
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