Elemental, Water, Elder
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.
As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave “arms” to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.
| Elemental | Height | Weight | Vortex Save DC | Vortex Height |
|---|---|---|---|---|
| Small | 4 ft. | 34 lb. | 13 | 10–20 ft. |
| Medium | 8 ft. | 280 lbs. | 15 | 10–30 ft. |
| Large | 16 ft. | 2,250 lbs. | 19 | 10–40 ft. |
| Huge | 32 ft. | 18,000 lbs. | 22 | 10–50 ft. |
| Greater | 36 ft. | 21,000 lbs. | 25 | 10–60 ft. |
| Elder | 40 ft. | 24,000 lbs. | 28 | 10–60 ft. |
- HP
- 152 (16d10+64)
- AC
- 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, -2 size)
- Speed
- 20 ft., swim 90 ft.
- Init
- +6
- Melee
- 2 slams +24 (2d10+10/19-20)
- BAB
- +16
- CMB
- +28
- CMD
- 45
- Fort
- +14
- Ref
- +18
- Will
- +5
- DR
- 10/-
drench, vortex (DC 28), water mastery
Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power Attack
Acrobatics +25, Escape Artist +25, Knowledge (planes) +19, Perception +19, Stealth +17, Swim +37
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