Library / Bestiary

Erlking

CR 18.00 Fey CN Medium
Birdlike wings covered with autumnal leaves instead of feathers extend from the back of this regal, elf-like humanoid.

Erlkings guard the wildest, most pristine reaches of nature, and lead other fey to reclaim defiled lands. Most forest creatures acknowledge an erlking as king of the forest and arbiter in disputes between the people of the wilds. In most forests, an erlking is the brother or consort of a hamadryad, and represents the aggressive, dangerous, and vengeful aspect of the wilds.

An erlking is a blur of motion on or off the battlefield, using his powers to coordinate attacks against despoilers, manipulate terrain to his side's advantage, and call in reinforcements when his forces would be overwhelmed. When his services are not needed, an erlking retires to the realm of the fey.

STR
20
DEX
25
CON
28
INT
19
WIS
20
CHA
21
HP
270 (20d6+200); fast healing 10
AC
34, touch 15, flat-footed 29 (+7 armor, +4 Dex, +1 dodge, +12 natural; +2 deflection vs. evil or law)
Speed
70 ft., fly 90 ft. (good)
Init
+7
Melee
+3 cold iron keen longsword +20/+20/+15 (1d8+12/17–20 plus bleed)
Ranged
+3 ironwood longbow +20/+20/+15 (1d8+3/×3 plus bleed)
BAB
+10
CMB
+15
CMD
33
Fort
+15
Ref
+20
Will
+17
DR
10/cold iron

bleed (1d6), favored enemy (all humanoids +10), ironwood mastery

warrior fey

Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)

Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (any one) +13, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +29, Survival +15, Swim +17

spell-like abilities:
(CL 20th; concentration +25)

Constant-blur, haste (self only), protection from evil, protection from law, speak with animals, speak with plants

At will-whispering wind

3/day-animate plants, black tentacles, cure critical wounds, haste, ironwood, move earth, plant growth, summon nature's ally VI, summon (level 6, 1d4+1 centaurs or 1 treant 100%), tree stride

1/day-finger of death (DC 23), repel metal or stone, summon nature's ally IX

Details
Type
Fey
Alignment
CN
Size
Medium
Environment
temperate forests
Senses
low-light vision; Perception +28
Languages
Common, Elven, Sylvan; speak with animals, speak with plants
Source
Bestiary 4