Erlking
Erlkings guard the wildest, most pristine reaches of nature, and lead other fey to reclaim defiled lands. Most forest creatures acknowledge an erlking as king of the forest and arbiter in disputes between the people of the wilds. In most forests, an erlking is the brother or consort of a hamadryad, and represents the aggressive, dangerous, and vengeful aspect of the wilds.
An erlking is a blur of motion on or off the battlefield, using his powers to coordinate attacks against despoilers, manipulate terrain to his side's advantage, and call in reinforcements when his forces would be overwhelmed. When his services are not needed, an erlking retires to the realm of the fey.
- HP
- 270 (20d6+200); fast healing 10
- AC
- 34, touch 15, flat-footed 29 (+7 armor, +4 Dex, +1 dodge, +12 natural; +2 deflection vs. evil or law)
- Speed
- 70 ft., fly 90 ft. (good)
- Init
- +7
- Melee
- +3 cold iron keen longsword +20/+20/+15 (1d8+12/17–20 plus bleed)
- Ranged
- +3 ironwood longbow +20/+20/+15 (1d8+3/×3 plus bleed)
- BAB
- +10
- CMB
- +15
- CMD
- 33
- Fort
- +15
- Ref
- +20
- Will
- +17
- DR
- 10/cold iron
bleed (1d6), favored enemy (all humanoids +10), ironwood mastery
warrior fey
Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (any one) +13, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +29, Survival +15, Swim +17
Constant-blur, haste (self only), protection from evil, protection from law, speak with animals, speak with plants
At will-whispering wind
3/day-animate plants, black tentacles, cure critical wounds, haste, ironwood, move earth, plant growth, summon nature's ally VI, summon (level 6, 1d4+1 centaurs or 1 treant 100%), tree stride
1/day-finger of death (DC 23), repel metal or stone, summon nature's ally IX
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- temperate forests
- Senses
- low-light vision; Perception +28
- Languages
- Common, Elven, Sylvan; speak with animals, speak with plants
- Source
- Bestiary 4
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