Library / Bestiary

Festering Spirit

CR 8.00 Undead CE Medium
This ghostlike creature reeks of the grave and drips with putrescent goo.

A festering spirit arises when a vile person's corpse is put in a mass grave, or when such a person is buried, exhumed, and placed in a charnel house or ossuary. The lingering hatred and evil of the dead mixes with the worst remnants of dozens of other people, creating a frustrated incorporeal shade of sickness, hate, and rot. Powerful mortals might arise as multiple festering spirits, each spawned from a different aspect of the original creature's personality.

A festering spirit can't travel more than a mile from its remains. When left alone for long periods, a festering spirit usually wanders the halls and rooms near its burial site, destroying things, indulging in pranks, or trying to eat and drink anything it finds palatable (which falls through its incorporeal body to no effect). Its senses can barely detect these treats, though some adventurers report that strong alcohol and spicy foods can distract the spirit as it savors these sensations.

STR
-
DEX
20
CON
-
INT
6
WIS
12
CHA
15
HP
58 (9d8+18)
AC
18, touch 18, flat-footed 12 (+2 deflection, +5 Dex, +1 dodge)
Speed
fly 40 ft. (good)
Init
+9
Melee
incorporeal touch +11 (1d4 Con damage plus slime)
BAB
+6
CMB
+11
CMD
24
Fort
+5
Ref
+8
Will
+7

create spawn, slime, trample (1 Con plus slime, DC 16)

ghost touch

Fly +9, Perception +13, Stealth +17

Details
Type
Undead
Alignment
CE
Size
Medium
Environment
any land or underground
Senses
darkvision 60 ft.; Perception +13
Source
Bestiary 4