Library / Bestiary

Flail Snail

CR 4.00 Magical Beast N Large
This enormous snail has a brightly colored shell and four tentacles on its head, each tipped with a mace-like club.
1–3Spell misfires. For the next 1d4 rounds, the caster must make a DC 15 concentration check to successfully cast spells.
4–6Spell misfires. The creature nearest the flail snail is affected as if the spell had been cast on it instead.
7–9Spell fails. Nothing happens.
10Spell rebounds on caster (as spell turning).

Flail snails are intelligent gastropods that subsist on fungus, mold, and vermin, though they may attack larger creatures in self-defense. Known for their magic-warping shells and club-like tentacles, flail snails roam slowly through subterranean caverns writing great epics in their slime trails.

STR
16
DEX
8
CON
14
INT
5
WIS
12
CHA
8
HP
30 (4d10+8)
AC
18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
Speed
10 ft., climb 10 ft.
Init
-1
Melee
4 slams +7 (1d4+3)
BAB
+4
CMB
+8
CMD
17 (can't be tripped)
Fort
+6
Ref
+3
Will
+2

mucus, slime rope, suction

Power Attack, Weapon Focus (slam)

Climb +15, Perception +5, Stealth +0

Details
Type
Magical Beast
Alignment
N
Size
Large
Environment
underground
Senses
blindsense 30 ft., darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +5
Languages
Flail Snail (sign language, slime writing, cannot speak)
Source
Bestiary 3