Library / Bestiary
Flail Snail
CR
4.00
Magical Beast
N
Large
This enormous snail has a brightly colored shell and four tentacles on its head, each tipped with a mace-like club.
Description
| 1–3 | Spell misfires. For the next 1d4 rounds, the caster must make a DC 15 concentration check to successfully cast spells. |
| 4–6 | Spell misfires. The creature nearest the flail snail is affected as if the spell had been cast on it instead. |
| 7–9 | Spell fails. Nothing happens. |
| 10 | Spell rebounds on caster (as spell turning). |
Flail snails are intelligent gastropods that subsist on fungus, mold, and vermin, though they may attack larger creatures in self-defense. Known for their magic-warping shells and club-like tentacles, flail snails roam slowly through subterranean caverns writing great epics in their slime trails.
Ability Scores
STR
16
DEX
8
CON
14
INT
5
WIS
12
CHA
8
Combat Stats
- HP
- 30 (4d10+8)
- AC
- 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
- Speed
- 10 ft., climb 10 ft.
- Init
- -1
- Melee
- 4 slams +7 (1d4+3)
- BAB
- +4
- CMB
- +8
- CMD
- 17 (can't be tripped)
- Fort
- +6
- Ref
- +3
- Will
- +2
Special Qualities
mucus, slime rope, suction
Feats
Power Attack, Weapon Focus (slam)
Skills
Climb +15, Perception +5, Stealth +0
Details
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- underground
- Senses
- blindsense 30 ft., darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +5
- Languages
- Flail Snail (sign language, slime writing, cannot speak)
- Source
- Bestiary 3
Tags
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