Fossegrim
Pale and possessing unnatural beauty, fossegrims are wicked fey who haunt idyllic waterfalls, where they lure the unsuspecting near with song and the promise of treasure, only to drown them. Well built and elflike in appearance, fossegrims are gifted musicians, and their lairs often echo with the sound of bewitching music. They are never without their enchanting instruments.
- HP
- 41 (9d6+19)
- AC
- 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
- Speed
- 30 ft., swim 40 ft.; water walk
- Init
- +7
- Melee
- 2 slams +8 (2d6)
- BAB
- +4
- CMB
- +4
- CMD
- 17
- Fort
- +5
- Ref
- +9
- Will
- +8
- DR
- 5/cold iron
drowning touch (DC 14), enchanting music (DC 19)
amphibious, transparency, treasure form
Alertness, Dodge, Improved Initiative, Weapon Finesse, Weapon Focus (slam)
Bluff +17, Diplomacy +9, Knowledge (geography) +6, Knowledge (nature) +10, Perception +16, Perform (sing) +10, Perform (string) +21, Sense Motive +16, Sleight of Hand +10, Stealth +15, Swim +18
Constant-water walk
3/day-hydraulic torrent
- Type
- Fey
- Alignment
- NE
- Size
- Medium
- Environment
- cold or temperate water (waterfalls)
- Senses
- low-light vision; Perception +16
- Languages
- Common, Sylvan
- Source
- Bestiary 4
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