Frost Worm
With armor-crushing jaws, flesh that radiates cold, and a terrible keening cry capable of holding creatures fascinated, frost worms are apex predators of the frozen tundra and glaciers. In the frost worms' far-reaching hunting grounds, they fear only the remorhaz, for the heat generated by an enraged remorhaz causes intense pain to a frost worm.
This extreme aversion to heat, as well as its freezing touch and devastating breath weapon, stems from an unusual facet of frost worm physiology—veins that run with magically cold blood. This creature's ichor is clear, but infused with such sub-freezing temperatures that the monster's flesh can freeze water in the skin of creatures that touch it. When a frost worm dies, this magical energy dissipates, and both blood and muscle immediately freeze solid and then explode into a catastrophic barrage of icy shrapnel. As a result, even those predators that might legitimately prey upon the burrowing monstrosities tend to leave frost worms well enough alone.
An adult frost worm measures 35 feet long and weighs 8,000 pounds.
- HP
- 168 (16d10+80)
- AC
- 27, touch 11, flat-footed 24 (+3 Dex, +16 natural, -2 size)
- Speed
- 30 ft., burrow 10 ft.
- Init
- +7
- Melee
- bite +25 (4d10+15 plus 4d6 cold)
- BAB
- +16
- CMB
- +28
- CMD
- 41 (can't be tripped)
- Fort
- +15
- Ref
- +13
- Will
- +10
breath weapon (60-ft. cone, 15d6 cold damage, Reflex DC 23 half, usable once per hour), death throes, trill
cold
Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Stand Still, Weapon Focus (bite)
Perception +17, Stealth +6 (+14 in ice and snow)
- Type
- Magical Beast
- Alignment
- N
- Size
- Huge
- Environment
- cold plains or mountains
- Senses
- darkvision 60 ft., low-light vision; Perception +17
- Source
- Bestiary 2
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