Library / Bestiary

Gearghost

CR 5.00 Undead CE Tiny
Grasping arms emerge from a tangled cluster of debris and mechanical parts. A metal skull hovers above the clanging mess.

Formed from the unquiet soul of a thief wrenched from life by a wicked trap, a gearghost delights in rigging up the same threats and tortures to which it succumbed. Eager to witness the deaths of others, the gearghost prowls the place of its death, constantly maintaining and resetting any traps in that area as it waits for victims to fall into its clutches. A gearghost also has the ability to create and set new traps, and as such its lair is usually choked with perilous new snares, spikes, and pits. A gearghost only keeps treasure as a lure for hapless adventurers, often using such treasure as the trigger for one of its devious creations.

STR
6
DEX
17
CON
-
INT
15
WIS
14
CHA
17
HP
52 (7d8+21)
AC
18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
Speed
fly 40 ft. (perfect)
Init
+7
Melee
2 slams +5 (1d4–2)
BAB
+5
CMB
+6
CMD
14
Fort
+5
Ref
+7
Will
+7
DR
5/-

create trap, resetter

Flyby Attack, Improved Initiative, Lightning Reflexes, Skill Focus (Stealth)

Craft (traps) +17, Disable Device +10, Fly +20, Knowledge (engineering) +9, Perception +12, Spellcraft +10, Stealth +24

spell-like abilities:
(CL 9th; concentration +12)

At will-detect magic, mending, telekinesis (DC 18)

3/day-make whole

Details
Type
Undead
Alignment
CE
Size
Tiny
Environment
any urban or underground
Senses
darkvision 60 ft.; Perception +12
Languages
Aklo, Common, Undercommon
Source
Bestiary 4