Geist
A geist is formed when an exceptionally evil humanoid is killed by a haunt and proves too tenacious to submit to death's call.
- HP
- 114 (12d8+60)
- AC
- 20, touch 20, flat-footed 15 (+5 deflection, +5 Dex)
- Speed
- fly 40 ft. (perfect)
- Init
- +9
- Melee
- incorporeal bite +14 (1d6 negative energy plus 1d4 Con)
- BAB
- +9
- CMB
- +14
- CMD
- 29
- Fort
- +9
- Ref
- +9
- Will
- +10
spiritual manipulation, terrifying laughter (30 ft.; DC 21)
Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Skill Focus (Stealth), Weapon Finesse
Bluff +17, Fly +18, Intimidate +20, Knowledge (religion) +15, Perception +17, Sense Motive +17, Stealth +26
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any (haunted sites or ruins)
- Senses
- darkvision 60 ft.; Perception +17
- Languages
- Abyssal, Common
- Source
- Bestiary 4
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