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Ghoul

CR 1.00 Undead CE Medium
This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.

Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear.

Ghouls lurk on the edges of civilization (in or near cemeteries or in city sewers) where they can find ample supplies of their favorite food. Though they prefer rotting bodies and often bury their victims for a while to improve their taste, they eat fresh kills if they are hungry enough. Though most surface ghouls live primitively, rumors speak of ghoul cities deep underground led by priests who worship ancient cruel gods or strange demon lords of hunger. These “civilized” ghouls are no less horrific in their eating habits, and in fact the concept of a well-laid ghoul banquet table is perhaps even more horrifying than the concept of taking a meal fresh from the coffin.

Ghasts are ghouls with the advanced monster template. A ghast's paralysis even affects elves. Ghasts roam in packs of their own kind or lead groups of common ghouls. The stink of death and corruption surrounding these creatures is overwhelming, granting them the stench extraordinary ability (10-foot radius, Fort DC 15 negates, sickened for 1d6+4 minutes).

These aquatic cousins of the ghoul lurk near hidden reefs or other places where ships are likely to meet their ends. Lacedons have a base land speed of 30 feet and a swim speed of 30 feet.

STR
13
DEX
15
CON
-
INT
13
WIS
14
CHA
14
HP
13 (2d8+4)
AC
14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Speed
30 ft.
Init
+2
Melee
bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
BAB
+1
CMB
+2
CMD
14
Fort
+2
Ref
+2
Will
+5

paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)

Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3

Details
Type
Undead
Alignment
CE
Size
Medium
Environment
any land
Senses
darkvision 60 ft.; Perception +7
Languages
Common
Source
Bestiary