Library / Bestiary

Giant, Ash

CR 11.00 Humanoid CN Large
Towering above a typical human, this misshapen giant's pale flesh is covered in purulent sores and bulbous tumors.

Whether because of disruptive magic, unearthed deep elements, or alien technology that fell calamitously from the sky, ash giants are victims of their barren terrains. Yet they somehow survive and even thrive in these desperate lands. Ash giants have an uncanny ability to bond with the enormous and often mutated vermin they share the landscape with, and sometimes use the largest of these creatures as mounts.

Ash giants are brash and violent, and their humor is incredibly dark. Killing someone through a prank is just as funny as tripping a friend while on a hunt. While not inherently evil, lifetimes of being antagonized by other tribes have practically bred violence into their minds.

Ash giants are 10 feet tall and weigh 1,200 pounds.

STR
33
DEX
14
CON
23
INT
9
WIS
12
CHA
10
HP
147 (14d8+84)
AC
25, touch 11, flat-footed 23 (+4 armor, +2 Dex, +10 natural, -1 size)
Speed
40 ft. (30 ft. in armor)
Init
+2
Melee
Huge club +20/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) or 2 slams +20 (1d8+11 plus disease)
Ranged
rock +12 (1d8+16 plus disease)
BAB
+10
CMB
+22
CMD
34
Fort
+15
Ref
+6
Will
+5

disease, rock throwing (120 ft.)

oversized weapon, vermin empathy +14

Climb +14, Heal +7, Intimidate +6, Perception +8, Survival +9

Details
Type
Humanoid
Alignment
CN
Size
Large
Environment
any wastelands
Senses
low-light vision; Perception +8
Languages
Common, Giant
Source
Bestiary 3