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Giant, Cliff

CR 9.00 Humanoid NG Large
This giant has a majestic presence and stoic bearing. His rocky, red-brown skin is shot through with streaks of shimmering color.

Cliff giants are benevolent but reclusive creatures that dwell in deserts and badlands, carving out snug cliffside caves or building stone huts on top of mesas. Broad-shouldered, with features as sharp as chiseled stone, cliff giants can reach a height of 14 feet and weigh over 1,300 pounds. As if sculpted from layers of stone, cliff giants' skin color is a deep reddish brown, with quartz-like streaks or veins of color that crisscross in shades of ivory, dull yellow, or bright white. Cliff giants live up to 800 years old.

Although kind, cliff giants prefer solitude and spend their lives in seclusion from other humanoids to form a stronger bond with the natural world. This bond often leads them to see large expanses of land as their responsibility and all living things within as their charges. Many track cycles of the weather, animal migrations, and the lairs of dangerous monsters by painting elaborate pictograms on high cliff walls.

Cliff giant family units stay together for about a decade, after which time children live with one parent or the other until fully grown and able to survive on their own (at about 20 years old). Marital bonds between cliff giants are strong despite their inclination for solitude; a married pair of cliff giants may raise and bear children in this way once every century, and when living apart they communicate with each other on a monthly basis using animal messengers.

Cliff giants respect their elders, and some pairs living together are an adult giant with an old parent or grandparent.

STR
26
DEX
13
CON
21
INT
13
WIS
14
CHA
12
HP
133 (14d8+70)
AC
23, touch 10, flat-footed 22 (+4 armor, +1 Dex, +9 natural, –1 size)
Speed
40 ft.
Init
+5
Melee
greatclub +17/+12 (2d8+12) or 2 slams +17 (1d8+8)
Ranged
rock +12 (1d8+8)
BAB
+10
CMB
+19
CMD
30
Fort
+9
Ref
+7
Will
+11

rock throwing (120 ft.)

earth attunement

Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (greatclub), Power Attack, Skill Focus (Climb), Skill Focus (Perception), Weapon Focus (rock)

Climb +18, Diplomacy +8, Handle Animal +11, Knowledge (geography) +5, Knowledge (nature) +11, Perception +15, Survival +12

spell-like abilities:
(CL 14th; concentration +15)

At will-detect poison, know direction

3/day-animal messenger, cure moderate wounds, detect animals or plants, speak with animals, stone shape

1/day-commune with nature

Details
Type
Humanoid
Alignment
NG
Size
Large
Environment
temperate or warm deserts or plains
Senses
low-light vision, tremorsense 30 ft.; Perception +15
Languages
Common, Giant, Terran
Source
Bestiary 4