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Giant, Marsh

CR 8.00 Humanoid CE Large
Cold, black eyes stare out from the fish-like face of this hideous green-skinned, web-fingered, and obese giant.

Hideously ugly, marsh giants dwell in the most desolate of swamps—preferably those that share a sodden border with the sea. Marsh giants typically use a hooked club called a gaff (wielded in both hands) in combat—treat these weapons as flails, save that they do piercing damage.

Marsh giants are hateful thugs bound together by a common zealotry. Powerful opponents and beasts are the most prized of meals, though many marsh giants are also cannibals—they often attack fellow tribe members just to gorge on a particularly fearsome or delicious-looking relative.

Some marsh giants mingle with abominations from the deepest seas, creatures they believe are sent by their god. This has further contributed to their racial degradation, but the immediate offspring of these unholy unions are powerful. Deformed with tentacles, scales, and other aquatic traits, these marsh giants are known as “brineborn.” They are advanced marsh giants with the aquatic subtype, a swim speed of 40 feet, the amphibious special quality, and the following additional spell-like abilities:

Constant—speak with animals; 3/day—contagion (DC 15), confusion (DC 14), quench (DC 14).

STR
27
DEX
17
CON
19
INT
8
WIS
15
CHA
12
HP
102 (12d8+48)
AC
21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
Speed
40 ft., swim 20 ft.
Init
+3
Melee
gaff +16/+11 (2d6+12) or<p class="stat-block-2">2 slams +16 (1d6+8) </p>
Ranged
rock +12 (2d6+9)
BAB
+9
CMB
+18
CMD
31
Fort
+12
Ref
+7
Will
+8

rock throwing (120 ft.)

Perception +11, Stealth +5 (+13 in swamps), Swim +16

spell-like abilities:
(CL 12th; concentration +13)

3/day-augury, bestow curse (DC 15), fog cloud

Details
Type
Humanoid
Alignment
CE
Size
Large
Environment
temperate marshes
Senses
low-light vision; Perception +11
Languages
Boggard, Giant
Source
Bestiary 2