Giant, Rune
Magically crafted and crossbred from taiga and fire giant slaves by ancient wizards, rune giants are anathema to their own kind. Given power to command and magically control other giants, the rune giants themselves served their even more powerful masters, and in so doing granted ancient empires armies of giants to command. In the eons since these ancient empires collapsed, rune giants have persisted as a race of their own, little more than bogeymen, horrors whispered of late at night by superstitious giants.
Rune giants' charcoal flesh is decorated by dozens of runes—manifestations of their eldritch powers. Rune giants are 40 feet tall and weigh 25,000 pounds.
- HP
- 270 (20d8+180)
- AC
- 30, touch 6, flat-footed 30 (+9 armor, +15 natural, -4 size)
- Speed
- 35 ft. (50 ft. without armor); air walk
- Init
- +0
- Melee
- mwk longsword +27/+22/+17 (4d6+22/17-20) or<p class="stat-block-2">2 slams +26 (2d6+15)</p>
- Ranged
- mwk spear +12/+7/+2 (4d6+15/×3)
- BAB
- +15
- CMB
- +34
- CMD
- 44
- Fort
- +15
- Ref
- +6
- Will
- +20
command giants, runes, spark shower
Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Staggering Critical, Vital Strike
Acrobatics +15 (+23 jump), Craft (any one) +25, Knowledge (history) +12, Knowledge (nobility) +12, Perception +29
Constant-air walk
At will-charm person (DC 15), suggestion (DC 17)
3/day-mass charm monster (DC 22), dominate person (DC 19)
1/day-demand (DC 22), true seeing
- Type
- Humanoid
- Alignment
- LE
- Size
- Gargantuan
- Environment
- cold mountains
- Senses
- low-light vision; Perception +29
- Languages
- Common, Giant, Terran
- Source
- Bestiary 2
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