Graveknight
Undying tyrants and eternal champions of the undead, graveknights arise from the corpses of the most nefarious warlords and disgraced heroes—villains too merciless to submit to the shackles of death. They bear the same weapons and regalia they did in life, though warped or empowered by their profane resurrection. The legions they once held also flock to them in death, ready to serve their wicked ambitions once more. A graveknight's essence is fundamentally tied to its armor, the bloodstained trappings of its battle lust. This armor becomes an icon of its perverse natures, transforming into a monstrous second skin over the husk of desiccated flesh and scarred bone locked within.
In death, the graveknight's life force lingers on in its armor, not its corpse, in much the same way that a lich's essence is bound within a phylactery. Unless every part of a graveknight's armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight's armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano.
- HP
- 139 (10d10+80)
- AC
- 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 natural)
- Speed
- 30 ft.
- Init
- +5
- Melee
- +1 greatsword +25/+20 (2d6+19 plus 2d6 acid)
- Ranged
- composite longbow +14/+9 (1d8+11/×3)
- BAB
- +10
- CMB
- +20
- CMD
- 29
- Fort
- +13
- Ref
- +6
- Will
- +6; +3 vs. fear
- DR
- 10/magic
- SR
- 22
channel destruction, devastating blast (6d6 acid, DC 19), undead mastery (DC 19), weapon training (heavy blades +2, bows +1)
armor training 2, phantom mount, ruinous revivification
Cleave, Critical Focus, Dazzling Display, Greater Weapon Focus (greatsword), Improved Initiative, Mounted Combat, Power Attack, Ride-By Attack<sup>B</sup>, Shatter Defenses, Spirited Charge, Toughness, Trample, Unseat, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Climb +13, Intimidate +25, Knowledge (nobility) +12, Perception +19, Ride +19, Swim +13
- Type
- Undead
- Alignment
- LE
- Size
- Medium
- Environment
- any land
- Senses
- darkvision 60 ft.; Perception +19
- Languages
- Common, Dwarven, Infernal
- Source
- Bestiary 3
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