Graven Guardian
Graven guardians are human-sized constructs of clay, stone, wood, or similar materials, crafted and painted to resemble a deity or a deity's favored servants. When not in motion, a graven guardian appears identical to a temple or crypt's statue, but while active, graven guardians look extremely lifelike.
Graven guardians are inexorably tied to a specific deity's faith. While unintelligent and thus lacking any real personality, a graven guardian has the ability to recognize fellow worshipers or minions of its deity and does not treat them as enemies unless they first attack. This recognition does not extend so far as to allow these worshipers (or those cunningly disguised as worshipers) to give a graven guardian new orders. As with all constructs, a graven guardian follows only the orders of its creator.
Each graven guardian gains a special ability from two domains assigned during construction. Save DCs for these abilities are Wisdom-based (DC 14 for most guardians). Caster level for these abilities is equal to the graven guardian's Hit Dice (CL 6th for most graven guardians).
A graven guardian's body must be sculpted from clay, stone, or wood, and adorned with precious stones, rare woods, or metal inlays worth 500 gp. The Hit Dice and size of graven guardians can be increased as though they were golems (Bestiary 158).
- HP
- 53 (6d10+20); fast healing 2
- AC
- 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
- Speed
- 40 ft.
- Init
- +2
- Melee
- +1 keen scimitar +10/+5 (1d6+5/15-20 plus bleed) or slam +9 (1d6+4)
- BAB
- +6
- CMB
- +9
- CMD
- 21
- Fort
- +2
- Ref
- +4
- Will
- +3
- DR
- 5/adamantine
- SR
- 16
bleed 2, magic weapon, rest eternal
guardian domains (Death, Repose)
1/day-haste (self only)
- Type
- Construct
- Alignment
- N
- Size
- Medium
- Environment
- any land
- Senses
- darkvision 60 ft., low-light vision; Perception +1
- Source
- Bestiary 3
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