Gremlin, Fuath
Drowners of sailors and sinkers of ships, a fuath (FOO-ah) is a wicked gremlin found in the sea. It climbs aboard ships in the dead of night to sever ropes, bore holes in barrels, soil provisions, and murder any hapless crew it puts to sleep or catches alone. It delights in drowning creatures by surrounding them with magically thickened water, cackling with wicked glee as its victims claw desperately for the air only inches from their mouths.
A fuath wears seaweed, shells, and coral like other creatures wear armor, clothes, and jewelry. Its body is protected by a hard, hunchbacked carapace. It stands less than 2 feet tall and weighs 12 to 15 pounds.
Fuaths don't share a common language with other types of gremlins, though they can pantomime to each other fairly effectively. They have a surprising rapport with other sea creatures, even foul-tempered beasts like reefclaws. Small groups of fuaths lair in sea caves or rocky crevices. Larger groups frequently lay claim to whole sections of ruined ships. Their lairs usually include several trained guard animals. Fuaths prefer the taste of “land-meat” to anything from the sea, and often raid shore and ships to slake their hunger. They adore sea hags to the point of worship.
- HP
- 7 (1d6+4)
- AC
- 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
- Speed
- 20 ft., climb 10 ft., swim 30 ft.
- Init
- +5
- Melee
- 2 claws +3 (1d3-2)
- Ranged
- dart +3 (1d2-2)
- BAB
- +0
- CMB
- -1
- CMD
- 7
- Fort
- +1
- Ref
- +3
- Will
- +3
- DR
- 5/cold iron
- SR
- 12
congeal water
amphibious
Climb +9, Escape Artist +5, Handle Animal +4, Perception +5, Stealth +13, Swim +13, Use Magic Device +3
At will-create water, prestidigitation
1/day-sleep (DC 10)
- Type
- Fey
- Alignment
- CE
- Size
- Tiny
- Environment
- any water
- Senses
- darkvision 120 ft., low-light vision; Perception +5
- Languages
- Aquan
- Source
- Bestiary 3
Loading references...