Library / Bestiary

Gremlin, Vexgit

CR 1.00 Fey LE Tiny
With a head like an angry crustacean, this fierce little insectoid creature clacks and rattles with a tiny but solid-looking hammer.

Maniacally destructive little brutes, vexgits delight in scrapping and sabotaging the works of larger races. The larger and more complicated the target, the better. While one of these spiteful gremlins might delight in trapping someone behind a door with a jammed lock, loosening the wheels on a carriage, or sneakily removing all the nails from a small boat, it's when groups of vexgits get together that they're truly dangerous. In such instances, the portcullis of a vexgit-infested gatehouse turns into a deadly weapon, while a clock tower becomes an avalanche of gears waiting to topple. Engineers warn apprentices of masterful constructions destroyed by these unruly gremlins, with many blaming their greatest failures on such tiny saboteurs.

Like most gremlins, vexgits prefer to live underground, but cities and the devices they find there fascinate them, often drawing mobs of the dangerous fey to sewer tunnels and abandoned warehouses.

Vexgits stand 1-1/2 feet tall and weigh approximately 16 pounds.

STR
6
DEX
13
CON
14
INT
12
WIS
13
CHA
11
HP
8 (1d6+5)
AC
15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
Speed
20 ft., climb 20 ft.
Init
+1
Melee
warhammer +0 (1d4-2/×3), bite -2 (1d3-2)
BAB
+0
CMB
-1
CMD
7
Fort
+2
Ref
+3
Will
+3
DR
5/cold iron
SR
12

speedy sabotage, wrecking crew

Skill Focus (Disable Device), Toughness, Weapon Finesse

Appraise +2, Climb +13, Craft (traps) +5, Disable Device +9, Knowledge (engineering) +2, Perception +5, Stealth +13 (+17 in metal or stony areas, +9 when moving)

spell-like abilities:
(CL 1st; concentration +1)

At will-prestidigitation

1/hour-rusting grasp, snare

Details
Type
Fey
Alignment
LE
Size
Tiny
Environment
any underground or urban
Senses
darkvision 120 ft., low-light vision; Perception +5
Languages
Undercommon
Source
Bestiary 2