Library / Bestiary

Grendel

CR 19.00 Monstrous Humanoid CE Large
This lurching hulk carries no weapons, but its eyes burn with menace, and its long claws are caked with blood.

This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. Grendel stalks the edge of his fens looking for quiet settlements. Under cover of night, he strikes, murdering the strong in their beds and chasing the terrified with demonic glee. He then takes the prize of his carnage deep into his fen where his lust for blood is grotesquely sated.

STR
36
DEX
19
CON
26
INT
9
WIS
15
CHA
8
HP
340 (20d10+230); regeneration 10 (unarmed strikes or natural weapons)
AC
38, touch 13, flat-footed 34 (+4 Dex, +25 natural, –1 size)
Speed
40 ft.
Init
+4
Melee
2 claws +32 (3d10+13/19–20 plus grab), bite +27 (4d8+6)
BAB
+20
CMB
+34 (+38 grapple)
CMD
48
Fort
+16
Ref
+16
Will
+16
DR
10/epic

blood rage, brutal surge, gruesome dismemberment, mythic power (7/day, surge +1d10)

display of strength

Bleeding Critical, Combat Reflexes, Critical Focus, Exhausting Critical, Great FortitudeM, Improved Critical (claw), Iron WillM, Power AttackM, Skill FocusM (Stealth), Tiring Critical

Acrobatics +19 (+23 when jumping), Intimidate +12, Perception +15 (+23 sound-based checks), Stealth +24, Swim +31

Details
Type
Monstrous Humanoid
Alignment
CE
Size
Large
Environment
cold swamps
Senses
darkvision 60 ft.; Perception +15
Languages
Common
Source
Bestiary 4