Grendel
This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. Grendel stalks the edge of his fens looking for quiet settlements. Under cover of night, he strikes, murdering the strong in their beds and chasing the terrified with demonic glee. He then takes the prize of his carnage deep into his fen where his lust for blood is grotesquely sated.
- HP
- 340 (20d10+230); regeneration 10 (unarmed strikes or natural weapons)
- AC
- 38, touch 13, flat-footed 34 (+4 Dex, +25 natural, –1 size)
- Speed
- 40 ft.
- Init
- +4
- Melee
- 2 claws +32 (3d10+13/19–20 plus grab), bite +27 (4d8+6)
- BAB
- +20
- CMB
- +34 (+38 grapple)
- CMD
- 48
- Fort
- +16
- Ref
- +16
- Will
- +16
- DR
- 10/epic
blood rage, brutal surge, gruesome dismemberment, mythic power (7/day, surge +1d10)
display of strength
Bleeding Critical, Combat Reflexes, Critical Focus, Exhausting Critical, Great FortitudeM, Improved Critical (claw), Iron WillM, Power AttackM, Skill FocusM (Stealth), Tiring Critical
Acrobatics +19 (+23 when jumping), Intimidate +12, Perception +15 (+23 sound-based checks), Stealth +24, Swim +31
- Type
- Monstrous Humanoid
- Alignment
- CE
- Size
- Large
- Environment
- cold swamps
- Senses
- darkvision 60 ft.; Perception +15
- Languages
- Common
- Source
- Bestiary 4
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