Library / Bestiary

Grodair

CR 5.00 Magical Beast CN Medium
Several water-dripping tentacles sprout from this four-eyed fish's belly, while long fins protrude from its back.

A grodair is a bloated aquatic creature from the primal world of the fey. The bulbous sac on its spine is an extradimensional space that can contain thousands of gallons of water. The creature drains water (including small bits of debris and even very small creatures) from one place and releases it in another, typically creating boggy areas as it moves so it can travel more quickly than its tentacles can carry it. A grodair can rise up to 6 feet on its tentacles, measures 7 feet long, and weighs about 400 pounds.

A grodair is intelligent, but extremely absentminded and careless. Its memory is poor, and it has difficulty remembering things it was told even 5 minutes prior—though it can recall some events of the distant past with perfect (and often frustrating) clarity.

STR
18
DEX
8
CON
19
INT
12
WIS
13
CHA
15
HP
66 (7d10+28)
AC
16, touch 9, flat-footed 16 (-1 Dex, +7 natural)
Speed
30 ft., swim 60 ft.
Init
-1
Melee
bite +11 (1d8+4), 2 tentacles +6 (1d4+2 plus trip)
Ranged
water blast +7 touch (1d8 plus push)
BAB
+7
CMB
+11
CMD
20 (24 vs. trip)
Fort
+11
Ref
+4
Will
+5

death flood, push (water blast, 5 ft.)

amphibious, muddy field

Combat Reflexes, Great Fortitude, Iron Will, Weapon Focus (water blast)

Knowledge (nature) +8, Survival +8, Swim +22

spell-like abilities:
(CL 7th; concentration +9)

At will-control water

Details
Type
Magical Beast
Alignment
CN
Size
Medium
Environment
any water or coastlines
Senses
darkvision 60 ft., low-light vision; Perception +1
Languages
Aquan, Sylvan
Source
Bestiary 3