Half-Celestial
Most half-celestials are born of a mortal who loved a good outsider, but powerful holy magic can also create one.
- HP
- 42 (4d10+20)
- AC
- 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size; +2 deflection vs. evil)
- Speed
- 60 ft., fly 120 ft. (good)
- Init
- +4
- Melee
- gore +10 (1d8+6), 2 hooves +7 (1d3+3)
- BAB
- +4
- CMB
- +11
- CMD
- 25 (29 vs. trip)
- Fort
- +9
- Ref
- +8
- Will
- +8; +4 vs. poison
- DR
- 5/magic
- SR
- 15
smite evil 1/day (+7 attack, +4 damage), powerful charge (gore, 2d8+12)
magical strike*, wild empathy +18*
Multiattack, Weapon Focus (horn)
Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests)
At will-detect evil, light
3/day-cure light wounds, protection from evil
1/day-aid, bless, cure moderate wounds, greater teleport (within its territory*), neutralize poison
- Type
- Outsider
- Alignment
- CG
- Size
- Large
- Environment
- temperate forests
- Senses
- darkvison 60 ft., low-light vision, scent; Perception +14
- Languages
- Common, Sylvan
- Source
- Bestiary
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