Hamadryad
A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.
A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.
- HP
- 190 (20d6+120); fast healing 5
- AC
- 29, touch 17, flat-footed 22 (+6 Dex, +1 dodge, +12 natural)
- Speed
- 30 ft.
- Init
- +6
- Melee
- mwk dagger +16/+11 (1d4+5/19–20)
- Ranged
- +2 speed composite longbow +18/+18/+13 (1d8+7/×3)
- BAB
- +10
- CMB
- +11
- CMD
- 28
- Fort
- +12
- Ref
- +18
- Will
- +18
- DR
- 10/cold iron
druid magic, tree meld, wild empathy, woodcraft
Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse
Bluff +29, Climb +14, Craft (wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +31, Perform (any one) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14
Constant-speak with animals, speak with plants
At will-entangle (DC 17), hold animal (DC 18), rusting grasp, tree shape, wood shape (10 lbs. only)
5/day-charm monster (DC 20), charm person (DC 17), confusion (DC 19), deep slumber (DC 19), neutralize poison, sending (dryads only), suggestion (DC 19), tree stride
1/day-call lightning storm (DC 21), changestaff, greater heroism, heal, liveoak, summon nature's ally VIII
- Type
- Fey
- Alignment
- CG
- Size
- Medium
- Environment
- temperate forests
- Senses
- low-light vision; Perception +31
- Languages
- Common, Elven, Sylvan; speak with animals, speak with plants, tongues
- Source
- Bestiary 4
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