Hastur
Hastur is the most mysterious of the Great Old Ones. In fact, the entity known as Hastur might actually be an Outer God. The physical manifestation of this entity is known as the King in Yellow, and though most consider this creature—a vaguely human-shaped figure draped in a yellow cloak—to be synonymous with Hastur himself, many scholars believe that the King in Yellow is nothing more than an avatar used by the true Hastur to move among the denizens of the physical world. Hastur himself is said to dwell upon a distant world called Carcosa on the shores of the monstrous Lake of Hali, and his power on a planet is strongest when the baleful light of Carcosa's star is visible in that planet's night sky.
- HP
- 731 (34d8+578); fast healing 25
- AC
- 48, touch 37, flat-footed 31 (+16 Dex, +1 dodge, +10 insight, +11 natural)
- Speed
- 80 ft.; air walk
- Init
- +26
- Melee
- 4 tattered lash +41 (2d8+7 plus bleed)
- BAB
- +25
- CMB
- +41
- CMD
- 69 (can't be tripped)
- Fort
- +28
- Ref
- +27
- Will
- +29
- DR
- 15/epic and lawful
- SR
- 40
bleed (1d6), fulvous dreams, mythic power (10/day, surge +1d12), reveal visage, sneak attack +10d6, Yellow Sign
otherworldly insight
Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Feint, Greater Vital Strike, Improved Critical (tattered lash), Improved Feint, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (feeblemind), Spring Attack, Staggering Critical, Vital Strike, Weapon Finesse, Whirlwind Attack
Acrobatics +53 (+73 when jumping), Bluff +47, Disguise +47, Intimidate +50, Knowledge (arcana, geography, history, local) +46, Knowledge (nobility) +49, Perception +47, Perform (act) +47, Sense Motive +44, Sleight of Hand +50, Spellcraft +49, Stealth +53, Use Magic Device +47
Constant-air walk, freedom of movement, tongues, true seeing
At will-astral projection, dimension doorM, dreamM, enervationM, greater dispel magic, insanity (DC 30), mirage arcana (DC 28), nightmareM (DC 28), sendingM, veil, wishM (see below)
3/day-demand (DC 31), quickened feeblemind, interplanetary teleport, mass suggestion (DC 29), project image (DC 30)
1/day-symbol of death (DC 31), symbol of fear (DC 29), symbol of insanity (DC 31), symbol of pain (DC 28), symbol of persuasion (DC 29), symbol of strife (DC 32), symbol of stunning (DC 30), symbol of weakness (DC 30)
- Type
- Aberration
- Alignment
- CE
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft., true seeing; Perception +47
- Languages
- Aklo; telepathy 100 ft., tongues
- Source
- Bestiary 4
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