Huldra
Huldras are fey creatures that legend claims were originally created by troll witches to lure humans into their clutches. Every huldra is aware of this tale, finds it insulting, and denies it at length—yet the legend persists. There's no greater way to inflame a huldra to anger than to speak about this myth (especially while expressing distrust or contempt for the huldra), and the huldras' hatred of all things trollish is well known among scholars of the fey and those who regularly encounter the less common fey creatures.
From the front, a huldra appears to be a beautiful human woman, yet two distinctive features mark the huldra as something supernatural: her long, foxlike tail, and the fact that she doesn't have a solid back—merely a hole that reveals her body to be a hollow, bark-lined shell. Most huldras wear their hair long to mask the hole in their backs, and they prefer long gowns to hide their tails when interacting with humanoids. Though huldras are not ashamed of their status as fey, they react rather negatively when someone points out their tails. So long as humanoids are respectful, however, huldras tend to be curious about other races, and may aid those who pass through their territories by telling them the best places for hunting or fishing.
Huldras sometimes become enamored of woodcutters or others who adventure outdoors, and invite these paramours to share their beds, but such romances usually end in disappointment and misunderstanding on both sides. Despite their relatively lithe frames, huldras are deceptively strong, and stories abound of them performing astonishing feats of strength such as straightening horseshoes and tossing aside attackers, and their natural weapons are quite potent.
- HP
- 38 (7d6+14); regeneration 3 (acid or fire)
- AC
- 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
- Speed
- 30 ft.
- Init
- +3
- Melee
- slam +7 (1d6+4), tail slap +7 (1d6+4 plus 1d4 Cha damage)
- BAB
- +3
- CMB
- +7
- CMD
- 21
- Fort
- +4
- Ref
- +8
- Will
- +7
lashing tail, manipulate luck
Bluff +16, Disguise +16, Escape Artist +13, Knowledge (nature) +11, Perception +12, Stealth +13, Use Magic Device +14
Constant-detect snares and pits, endure elements, pass without trace
3/day-charm person (DC 15), daze monster (DC 16), wood shape
1/day-deep slumber (DC 17)
- Type
- Fey
- Alignment
- CN
- Size
- Medium
- Environment
- cold forests or mountains
- Senses
- darkvision 60 ft., detect snares and pits, low-light vision, scent; Perception +12
- Languages
- Common, Giant, Sylvan
- Source
- Bestiary 4
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