Immortal Ichor
An immortal ichor is an intelligent mass of blood from a dead evil deity. Blessed with profane powers and the will to dominate other creatures, these oozes are a threat to all living things. The rare few that exist are banished underground or sealed away in chambers that block their magical abilities. Over time these seals break or erode, allowing a trickle of an ooze's substance to escape and giving it a narrow aperture to exert its power through. Retaining vague memories of the god it was taken from, an immortal ichor uses its minions to find a body to possess, and either sets itself up as a godling or tries to find a way to revive its divine source.
- HP
- 270 (20d8+180); regeneration 10 (good spells, good weapons)
- AC
- 42, touch 42, flat-footed 38 (+3 Dex, +1 dodge, +28 profane)
- Speed
- 20 ft., fly 20 ft. (average)
- Init
- +7
- Melee
- slam +21 (6d6+7 plus 1d3 Wis drain)
- BAB
- +15
- CMB
- +20 (+24 grapple)
- CMD
- 34 (can't be tripped)
- Fort
- +16
- Ref
- +9
- Will
- +11
- DR
- 15/-
compression, corrupt ally, no breath
Ability Focus (charm person), Combat Casting, Dodge, Great Fortitude, Hover, Improved Great Fortitude, Improved Initiative, Quicken Spell-Like Ability (charm person), Toughness, Weapon Focus (slam)
Fly +3, Intimidate +25, Knowledge (arcana, history, planes) +25, Perception +25, Sense Motive +25, Spellcraft +25
At will-charm person (DC 18), detect thoughts (DC 17), summon swarm, telekinesis (DC 20)
3/day-charm monster (DC 19), quickened charm person (DC 18), control undead (DC 22), creeping doom (DC 22), insect plague, mind fog (DC 20), nightmare (DC 20)
- Type
- Ooze
- Alignment
- NE
- Size
- Medium
- Environment
- any ruins or underground
- Senses
- blindsense 60 ft.; Perception +25
- Languages
- Abyssal, Aklo, Infernal, Undercommon (can't speak any language); telepathy 100 ft.
- Source
- Bestiary 4
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