Library / Bestiary

Inevitable, Kolyarut

CR 12.00 Outsider LN Medium
Beneath its cloak, this man-shaped creature appears to be part statue and part metallic machine.

Kolyaruts are enforcers of bargains, traveling to the very edges of the planes in order to punish oath-breakers and see that contracts are kept. They care little for the terms of the agreements in question, only that promises are fulfilled, debts are paid, and balance is maintained.

Least conspicuous of the inevitables, even in their natural form, kolyaruts are the size of tall humans, though they weigh far more because of their composition. Capable of using both invisibility and disguise self to pass completely unnoticed through humanoid lands, kolyaruts most frequently appear as cloaked warriors bearing finely crafted bastard swords, allowing others to chalk up any metallic noises to the clanking of hidden armor until the moment when they pull back their hoods and let their quarries look upon their mechanical faces, understanding only too late the nature of the mysterious strangers.

Perhaps because their missions can be the murkiest and most open to interpretation, kolyaruts are by far the most talkative of the inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use both to assist them in gathering information on their targets and in issuing challenges (or executing dignified sentences) on the battlefield. Though naturally as solitary as their kindred, kolyaruts are occasionally content to let members of other races tag along and assist them in achieving shared goals, though they have little problem abandoning or even exploiting these “comrades” if it brings them closer to fulfilling their mission.

STR
22
DEX
19
CON
23
INT
10
WIS
17
CHA
16
HP
158 (12d10+92); regeneration 5 (chaotic)
AC
26, touch 14, flat-footed 22 (+4 Dex, +12 natural)
Speed
30 ft.
Init
+8
Melee
+2 bastard sword +20/+15/+10 (1d10+8/19-20), slam +13 (2d6+3) or<p class="stat-block-2">2 slams +18 (2d6+6)</p>
BAB
+12
CMB
+18
CMD
32
Fort
+14
Ref
+10
Will
+11
DR
10/chaotic
SR
23

Alertness, Combat Casting, Combat Reflexes, Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability (suggestion)

Diplomacy +22, Disguise +22, Knowledge (planes) +15, Perception +22, Sense Motive +22, Survival +18

spell-like abilities:
(CL 12th; concentration +15)

At will-discern lies (DC 17), disguise self, enervation, fear (DC 17), hold person (DC 16), invisibility (self only), locate creature, suggestion (DC 16), vampiric touch

3/day-hold monster (DC 18), mark of justice, quickened suggestion (DC 16)

1/week-geas/quest

Details
Type
Outsider
Alignment
LN
Size
Medium
Environment
any
Senses
darkvision 60 ft., low-light vision; Perception +22
Languages
truespeech
Source
Bestiary 2