Library / Bestiary

Irminsul

CR 17.00 Plant CN Gargantuan
A split in the trunk of this strange tree reveals a swirling magical portal to an unknown destination.

According to legend, primordial gods seeded the multiverse with the irminsuls, powerful and intelligent tree-like beings that bind all their worlds together by their roots. At one time, these beings were plentiful, and prized for their knowledge and mystic properties. But powerful creatures hacked them to the ground because they believed irminsuls' wood had special qualities or sought to protect themselves from whatever lay beyond the strange portals.

Every irminsul is bound to a specific plane. The bound plane determines the creature's alignment, the nature of its regeneration, and the languages it knows. Sometimes irminsuls have special abilities based on the planes they are linked to. The sample irminsul is bound to the primal land of fey.

STR
27
DEX
6
CON
32
INT
23
WIS
28
CHA
23
HP
301 (14d8+238); regeneration 10 (cold iron)
AC
33, touch 4, flat-footed 33 (–2 Dex, +29 natural, –4 size)
Speed
10 ft.
Init
–2
Melee
4 slams +14 (5d6+12)
BAB
+10
CMB
+22
CMD
30 (can't be tripped)
Fort
+22
Ref
+2
Will
+15
DR
10/epic
SR
25

mythic power (7/day, surge +1d10)

planar portal

AlertnessM, Combat Casting, Empower Spell-Like Ability (telekinesis), Great FortitudeM, Iron WillM, Quicken Spell-Like Ability (telekinesis), ToughnessM

Bluff +12, Diplomacy +14, Intimidate +18, Knowledge (arcana, history) +9, Knowledge (nature) +14, Knowledge (planes) +18, Knowledge (religion) +16, Perception +32, Sense Motive +29, Spellcraft +20, Survival +17

spell-like abilities:
(CL 20th; concentration +26)

Constant-see alignmentUC (its own alignment only)

At will-telekinesis (DC 21)

Details
Type
Plant
Alignment
CN
Size
Gargantuan
Environment
any
Senses
blindsight 120 ft., tremorsense 100 ft.; Perception +32
Languages
Common, Druidic, Elven, Sylvan (can't speak any language); telepathy 100 ft.
Source
Bestiary 4