Jack-o'-Lantern
Jack-o'-lanterns are semi-intelligent plant creatures spawned by fell magic and driven to burn and consume living flesh. Though they are mobile, jack-o'-lanterns prefer to remain in one spot until their food supplies run out. They typically lair within pumpkin patches, where they lie in wait and use their pumpkin form ability to ambush unsuspecting prey.
Jack-o'-lanterns have been known to grow where the corpse of a powerful evil witch or wicked fey was buried, though this form of reproduction sometimes takes decades. Jack-o'-lanterns can also reproduce on their own. Immediately after killing and devouring an intelligent being, a jack-o'-lantern excretes its victim's remains as a smoldering, paste-like slurry that quickly sinks into the ground. One day later, 1d3 fully mature—and ravenous—jack-o'-lanterns emerge from the tainted soil.
- HP
- 11 (2d8+2)
- AC
- 11, touch 8, flat-footed 11 (–2 Dex, +3 natural)
- Speed
- 15 ft.
- Init
- –2
- Melee
- bite +3 (1d6+2), slam +3 (1d4+2 plus strangling entangle)
- BAB
- +1
- CMB
- +3
- CMD
- 11 (can't be tripped)
- Fort
- +4
- Ref
- –2
- Will
- +2
breath weapon (20-ft. cone, 1d10 fire, Reflex DC 12 half, usable every 1d4 rounds), explode, strangling ensnare (DC 14)
pumpkin form
Ability Focus (strangling ensnare)
Perception +7
- Type
- Plant
- Alignment
- NE
- Size
- Medium
- Environment
- temperate forests, hills, or plains (pumpkin patches)
- Senses
- low-light vision, tremorsense 30 ft.; Perception +7
- Source
- Bestiary 4
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