Library / Bestiary
Jackalwere
CR
2.00
Magical Beast
CE
Medium
This armored humanoid has a jackal's head, bulging muscles, and a gaze that makes the world drift away.
Description
Jackalweres are evil, supernatural jackals born with the ability to assume human form. Some folks superstitiously consider jackalweres to be emissaries of evil spirits or wicked desert gods, and it is easy to understand why, as they can take the shape of a human and possess a keen intellect; however, they also have a taste for murder and humanoid flesh.
In its hybrid form, a jackalwere stands 6 feet tall and weighs 150 pounds.
Ability Scores
STR
15
DEX
17
CON
15
INT
12
WIS
12
CHA
12
Combat Stats
- HP
- 22 (3d10+6)
- AC
- 17, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 natural)
- Speed
- 30 ft.
- Init
- +3
- Melee
- mwk battleaxe +6 (1d8+2/×3), bite +0 (1d6+1) or bite +5 (1d6+3)
- BAB
- +3
- CMB
- +5
- CMD
- 19
- Fort
- +5
- Ref
- +6
- Will
- +2
- DR
- 5/cold iron
Special Attacks
sleep gaze, weapon intuition
Special Qualities
change shape (human, hybrid, and jackal; polymorph), jackal empathy
Feats
Skills
Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6
Details
- Type
- Magical Beast
- Alignment
- CE
- Size
- Medium
- Environment
- warm deserts
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +7
- Languages
- Common
- Source
- Bestiary 3
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