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Jackalwere

CR 2.00 Magical Beast CE Medium
This armored humanoid has a jackal's head, bulging muscles, and a gaze that makes the world drift away.

Jackalweres are evil, supernatural jackals born with the ability to assume human form. Some folks superstitiously consider jackalweres to be emissaries of evil spirits or wicked desert gods, and it is easy to understand why, as they can take the shape of a human and possess a keen intellect; however, they also have a taste for murder and humanoid flesh.

In its hybrid form, a jackalwere stands 6 feet tall and weighs 150 pounds.

STR
15
DEX
17
CON
15
INT
12
WIS
12
CHA
12
HP
22 (3d10+6)
AC
17, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 natural)
Speed
30 ft.
Init
+3
Melee
mwk battleaxe +6 (1d8+2/×3), bite +0 (1d6+1) or bite +5 (1d6+3)
BAB
+3
CMB
+5
CMD
19
Fort
+5
Ref
+6
Will
+2
DR
5/cold iron

sleep gaze, weapon intuition

change shape (human, hybrid, and jackal; polymorph), jackal empathy

Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6

Details
Type
Magical Beast
Alignment
CE
Size
Medium
Environment
warm deserts
Senses
darkvision 60 ft., low-light vision, scent; Perception +7
Languages
Common
Source
Bestiary 3