Jorogumo
Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father's body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed. Jorogumos are enthusiastic enemies of tengus and attack them on sight—they never take tengus as “mates.”
- HP
- 161 (14d10+84)
- AC
- 27, touch 15, flat-footed 22 (+4 Dex, +1 dodge, +12 natural)
- Speed
- 30 ft., climb 50 ft., swim 40 ft.
- Init
- +4
- Melee
- bite +20 (1d4+6/19-20 plus poison), 2 claws +20 (1d6+6)
- BAB
- +14
- CMB
- +20
- CMD
- 35
- Fort
- +10
- Ref
- +13
- Will
- +14
- DR
- 10/cold iron and magic
sneak attack +3d6, web (+18 ranged, DC 23, 14 hp)
change shape (giant spider; vermin shape I), spider empathy +21, swift shapechanger.
Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Mobility, Power Attack, Spring Attack
Acrobatics +14, Bluff +19, Climb +29 (+37 with spider legs), Diplomacy +18, Perception +18, Perform (string) +10, Sense Motive +15, Stealth +19, Swim +14
At will-charm person (DC 18), detect thoughts (DC 19)
3/day-bestow curse (DC 21), suggestion (DC 20)
1/day-hold monster (DC 22), summon nature's ally V (1 ogre spider or 1d3 giant black widow spiders or 1d4+1 giant spiders)
- Type
- Monstrous Humanoid
- Alignment
- NE
- Size
- Medium
- Environment
- temperate mountain valleys
- Senses
- darkvision 60 ft.; Perception +18
- Languages
- Aklo, Common, Sylvan
- Source
- Bestiary 3
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