Juggernaut
Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity's power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.
A juggernaut gain special abilities from two domains granted by the deity to which the juggernaut is dedicated. If an ability requires a saving throw, the save DC is Wisdom-based (DC 19 for most juggernauts). The caster level is equal to the juggernaut's Hit Dice (CL 15th for most juggernauts).
The sample juggernaut is keyed to the domains of Death and War—a juggernaut dedicated to some other deity has abilities based on that deity's domains.
A juggernaut's body must be created from 20,000 gp worth of clay, crystal, metal, stone, wood, or bone.
- HP
- 142 (15d10+60); fast healing 5
- AC
- 26, touch 6, flat-footed 26 (+20 natural, –4 size)
- Speed
- 30 ft.
- Init
- +0
- Melee
- slam +24 (4d6+19 plus wounding)
- BAB
- +15
- CMB
- +32
- CMD
- 42 (can't be tripped)
- Fort
- +5
- Ref
- +5
- Will
- +9
- DR
- 10/adamantine
- SR
- 22
soul-powered, vicious trample (8d6+38 plus wounding, DC 30)
keyed domains (Death, War), shrine
3/day-enervation
- Type
- Construct
- Alignment
- N
- Size
- Gargantuan
- Environment
- any
- Senses
- darkvision 60 ft., low-light vision; Perception +4
- Source
- Bestiary 4
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