Kapre
Vehement defenders of the unusual locations of the natural world, kapres have a complicated relationship with the "civilized" races. Formed of dense tree matter, they are as much part of the forest as their botanical brethren. Their intimidating physical size, territorial nature, and unusual approach to friendship often bring them into conflict with local tribes and aggressive explorers. With slender limbs and thick, gnarled torsos, kapres are awkwardly humanoid in appearance, and if not for the soft glow of their eyes they could be mistaken for treants.
Exceedingly secretive and wary, kapres prefer to avoid conflict, using their imposing size and confounding auras to intimidate any would-be invaders. Leaning out of huge trees, they blow smoke onto lost explorers, persuading them to flee.
- HP
- 127 (15d8+60)
- AC
- 24, touch 10, flat-footed 22 (+2 Dex, +14 natural, –2 size)
- Speed
- 50 ft., climb 30 ft.
- Init
- +2
- Melee
- 2 slams +17 (2d6+12)
- BAB
- +11
- CMB
- +21
- CMD
- 33
- Fort
- +12
- Ref
- +9
- Will
- +9
- DR
- 10/slashing
blow smoke
tree meld
Alertness, Combat Reflexes, Diehard, Endurance, Iron Will, Lightning Reflexes, Power Attack, Toughness
Climb +20, Disable Device +11, Perception +22, Sense Motive +9, Stealth +18, Survival +9
- Type
- Plant
- Alignment
- CN
- Size
- Huge
- Environment
- warm or temperate forests
- Senses
- darkvision 60 ft., low-light vision; Perception +22
- Languages
- Common; speak with plants
- Source
- Bestiary 4
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