Kraken
1/day—control weather, control winds, dominate monster (DC 24, animal only), resist energy
The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle.
A kraken measures nearly 100 feet in length and weighs 4,000 pounds.
- HP
- 290 (20d10+180)
- AC
- 32, touch 6, flat-footed 32 (+26 natural, -4 size)
- Speed
- 10 ft., swim 40 ft., jet 280 ft.
- Init
- +4
- Melee
- 2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10)
- BAB
- +20
- CMB
- +34 (+38 grappling)
- CMD
- 44 (can't be tripped)
- Fort
- +21
- Ref
- +12
- Will
- +11
constrict (tentacles, 1d8+10), ink cloud, rend ship
tenacious grapple
Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Trip, Multiattack, Power Attack
Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25
- Type
- Magical Beast
- Alignment
- NE
- Size
- Gargantuan
- Environment
- any ocean
- Senses
- darkvision 120 ft., low-light vision; Perception +28
- Languages
- Aquan, Common
- Source
- Bestiary
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