Library / Bestiary

Kyton, Interlocutor

CR 12.00 Outsider LE Large
At the core of this multi-limbed monstrosity of claws and blades struggles a glistening mass of veins, organs, and twisted flesh.

Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing their practice as more art than medical process. Each victim is a new chance to study the art of pain and sensation through horror-stricken eyes. Their ability to heal the damage they inflict, even to the extent of restoring life to a subject that has only just expired, is perhaps more feared than their eagerness to cut flesh. To an interlocutor's victim, death is a mercy that is rarely offered.

Nowhere is the interlocutor's mastery of flesh more apparent than in their bodies, for their apotheosis from mortal into kyton involves the shedding of useless parts down to a tangle of nerves, veins, and various organs. These are then incorporated into bodies made of semi-living metal fashioned from raw shadowstuff harvested in strange reaches of the Plane of Shadow, giving the kyton a terrifying body. Periodically, an arm or other “leftover” limb is retained by the kyton, but only in the same way someone might retain ownership of a treasured piece of jewelry as a keepsake or memento. Some interlocutors retain nothing of their old bodies of flesh save the brain, nerves, and portions of their circulatory system.

Interlocutors are 9 feet tall and weigh 800 pounds.

STR
24
DEX
17
CON
21
INT
15
WIS
22
CHA
20
HP
147 (14d10+70); regeneration 5 (good weapons and spells, silver weapons)
AC
26, touch 13, flat-footed 22 (+3 Dex, +1 dodge, +13 natural, -1 size)
Speed
40 ft.
Init
+7
Melee
4 claws +20 (1d8+7/19-20 plus bleed)
BAB
+14
CMB
+22
CMD
36 (38 vs. trip)
Fort
+14
Ref
+9
Will
+17
DR
10/silver or good
SR
23

bleed (1d6), poison, rend (2 claws, 1d8+7), surgical strikes, unnerving gaze (30 ft.; DC 22)

Heal +23, Intimidate +22, Knowledge (arcana, local, religion) +9, Knowledge (dungeoneering, nature, planes) +12, Perception +23, Sense Motive +23, Stealth +16

spell-like abilities:
(CL 14th; concentration +19)

At will-bleed (DC 15), plane shift (from the Material Plane to the Plane of Shadow Plane, self only), stabilize

3/day-cure serious wounds, restoration

1/day-breath of life

Details
Type
Outsider
Alignment
LE
Size
Large
Environment
any (Plane of Shadow)
Senses
darkvision 60 ft.; Perception +23
Languages
Common, Infernal
Source
Bestiary 3